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The Boomerang game shows how to implement a boomerang that can be aimed with the mouse and automatically returns to the player.
The screencast shows how to use the “pen” blocks to create a clone of the “light cycles” or “tron” game. Player 1 controls a spaceship with the A and D keys, ...
The Pinwheel demonstrations shows rotation and acceleration concepts, as well as how “for this sprite only” variables work.
The Catworm demo shows how to make a multi-segment creature for use in your own programs.
The Daleks game features enemies that detect when they crash into each other, a short invulnerability mode that can be activated, and randomly teleporting around the screen.
The Meteor Dodge game shows how just a few sprites can simulate a seemingly endless shower of meteors. An explosion animation is also demonstrated.
The Reverse Gravity game is a basic jumping game that also implements a “falling upward” mechanic.
This is a four unit module. The first two units cover the basic concepts of the differential and integral calcualus of functions of a single variable. The third unit is devoted to sequences of r ...